From britdisc-owner@csv.warwick.ac.uk Thu Mar 2 15:32:07 2000 Received: (from daemon@localhost) by pansy.csv.warwick.ac.uk (8.9.3+Sun/8.9.3) id PAA27550 for britdisc-outgoing; Thu, 2 Mar 2000 15:30:33 GMT Received: from snowdrop.csv.warwick.ac.uk (snowdrop [137.205.192.31]) by pansy.csv.warwick.ac.uk (8.9.3+Sun/8.9.3) with ESMTP id PAA27536 for <britdisc@csv.warwick.ac.uk>; Thu, 2 Mar 2000 15:30:30 GMT Received: from haymarket.ed.ac.uk (haymarket.ed.ac.uk [129.215.128.53]) by snowdrop.csv.warwick.ac.uk (8.9.3/8.9.3) with ESMTP id PAA11339 for <britdisc@csv.warwick.ac.uk>; Thu, 2 Mar 2000 15:30:29 GMT Received: from srv1.mech.ed.ac.uk (SRV1.mech.ed.ac.uk [129.215.113.68]) by haymarket.ed.ac.uk (8.8.7/8.8.7) with ESMTP id PAA11067 for <britdisc@csv.warwick.ac.uk>; Thu, 2 Mar 2000 15:30:28 GMT Message-Id: <200003021530.PAA11067@haymarket.ed.ac.uk> Received: from MECH-SRV1/SpoolDir by srv1.mech.ed.ac.uk (Mercury 1.44); 2 Mar 00 15:30:28 +0000 Received: from SpoolDir by MECH-SRV1 (Mercury 1.44); 2 Mar 00 15:30:18 +0000 From: "Timothy Rogers" <trogers@srv1.mech.ed.ac.uk> Organization: Mechanical Engineering To: britdisc@csv.warwick.ac.uk Date: Thu, 2 Mar 2000 15:30:16 +0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Tour Format: Explaination of Swiss X-mailer: Pegasus Mail for Win32 (v2.53/R1) Sender: owner-britdisc@warwick.ac.uk Precedence: bulk Sorry to go on about this but the Swiss system does not ignore seeding. There was no suggestion that it did. Here's a possible format (without more short games): * During the weekend each team plays 7 games. * It is assumed that all teams are seeded. * There are no pools. As with all Swiss systems: * Every time a team wins a game they get a point. * You always play a team with the same number of points Just for simplicities sake, assume that there are 32 teams. At start of tourny: Each team in the top 16 receives a point. Round 1: 1v15 , 2v16 , 3v13, 4v14, 5v11 ... 17v31, 18v32, 19v30 ... Simple way of seeing seedings for next round is that if you win you maintain your seeding. Round 2: 2 point teams: 1v7, 2v8, 3v5, 4v6 1 point teams: 9v24, 10v23, 11v22, ... 0 point teams: 25v31, 26v32, 27v30, ... After this round there are 16 teams with 2 or more points. Split the tourny in two groups. There can be no crossover now between bottom and top 16. Round 3: 3 point teams: 1v3, 2v4 2 point teams: 5v15, 6v16 7v13, 8v14 ... 1 point teams: 17v27, 18v28, 19v25, 20v26 ... 0 point teams: 29v31, 30v32 Round 3 really allows more seeding changes, and provides games between teams of the same standard. At this stage all points are abandoned, teams just keep their seed. Now top 16 play knockout, and bottom 16 play knockout. In this system you cannot lose a top 16 position unless you lose to a bottom 16 side in the second round. in the first round the bottom 16 teams are basically fighting for the right to play a top 16 side. Top 16 teams are fighting for the right to avoid playing a bottom 16 side. The standard of play is not comprimised either: A top 4 side will if they keep their seed, play 3 games against top 4 sides, 2 games against top 8 sides and 2 games against top 16 sides. Similarly, a top 8 side will if they keep seed, play 3 games against top 16 sides, 2 games against top 4 sides and 2 games against top 8 sides. Seedings are also equally as changeable as in pool play. Any team entering the competition can win the tournament. Incidently, it still works if there are not 32 teams, you still give the top 16 a point, and teams still have to play for the right to play a top 16 team. Tim Ro-Sham-Bo