From britdisc-owner@csv.warwick.ac.uk Wed Feb 26 14:36:48 1997 Received: from thistle.csv.warwick.ac.uk by pansy.csv.warwick.ac.uk with ESMTP id OAA04601; Wed, 26 Feb 1997 14:36:41 GMT Received: by thistle.csv.warwick.ac.uk id OAA14516; Wed, 26 Feb 1997 14:34:19 GMT Received: from pansy.csv.warwick.ac.uk by thistle.csv.warwick.ac.uk with ESMTP id OAA14510; Wed, 26 Feb 1997 14:34:10 GMT Received: from dub-img-2.compuserve.com by pansy.csv.warwick.ac.uk with SMTP id OAA04179; Wed, 26 Feb 1997 14:34:07 GMT Received: by dub-img-2.compuserve.com (8.6.10/5.950515) id JAA17446; Wed, 26 Feb 1997 09:33:30 -0500 Date: Wed, 26 Feb 1997 09:32:56 -0500 From: Stuart Clark <Frisbee@compuserve.com> Subject: Dropped pulls To: Britdisc <britdisc@csv.warwick.ac.uk> Message-ID: <199702260932_MC2-11C2-F6EC@compuserve.com> Sender: owner-britdisc@csv.warwick.ac.uk Precedence: bulk Guys, Si Hill wrote: >What WE find hard to stomach, are the cries of "Spirit" as we play by the >(fairly simple) rules. When these people have played in a half-competitive >match, maybe they will get a better perspective on this. And Kev wrote: >Catching the pull gives the offensive team such an advantage, that you >have to expect some sort of penalty if you screw it up. When it happens >to you (you look up to see who to make that first pass to, the wind >blows, and it's all over), it is such a bad feeling, but you learn from >it. I've seen teams drop the disc, pick it up and carry straight on, and >the other team be too timid to call it. By all means, get on your knees >and beg if you drop the pull, but don't ASSUME you can just carry on, >and don't rant on about bad spirit just because they choose to call a >rule. I think Neal Travers thoughts on beginners not being "exposed" to the rule at training is also quite insightful and an interesting point. Anyway, all this got me thinking. The general vibe seems to be that it's important to take a dropped pull as a turnover in a competitive or close game. Fine, no problem with that, then I got to thinking about indoor games where fortunes can change quickly and game time is short. Most of us know that rising sensation of panic when a team is coming back at you in the dying minutes of a game (or maybe it's just peculiar to us ;-)). Shouts of "How much time?" often echo around indoor halls - my point is I think teams have to make a judgement before a game as to whether or not to call dropped pulls. My team will often let dropped pulls go, but then I think if you let a dropped pull go earlier in a game because you think you're cruising to a win - if you then later find yourself under pressure - whilst you are perfectly within your rights to call a dropped pull, I think to call it then could be regarded as bad spirit. So what I'm saying is - I think either call dropped pulls or don't and possibly inform your opposition what your standpoint is on dropped pulls before the game, but don't switch your calling halfway through the game just to secure the win. That's not what it's about. I'm open to criticism on that view though. Stu VILLAGE PEOPLE P.S. Kev, don't feel so bad about dropped pulls, most of us have done it - even GB masters still do it ;-)