From britdisc-owner@csv.warwick.ac.uk Mon Jul 27 08:50:01 1998 Received: (from daemon@localhost) by pansy.csv.warwick.ac.uk (8.8.7/8.8.8) id IAA12162 for britdisc-outgoing; Mon, 27 Jul 1998 08:38:03 +0100 (BST) Received: from venus.open.ac.uk (venus.open.ac.uk [137.108.143.2]) by pansy.csv.warwick.ac.uk (8.8.7/8.8.8) with SMTP id IAA12155 for <britdisc@csv.warwick.ac.uk>; Mon, 27 Jul 1998 08:38:02 +0100 (BST) Received: from [137.108.24.197] (actually host dhcp-kmi-208.open.ac.uk) by venus with SMTP Local (MMTA v2.2) with ESMTP; Mon, 27 Jul 1998 08:38:01 +0100 X-Sender: trevor@blake.open.ac.uk Message-Id: <v03130301b1e1de05b253@[137.108.24.197]> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Mon, 27 Jul 1998 08:39:31 +0100 To: britdisc@csv.warwick.ac.uk From: Trevor Collins <t.d.collins@open.ac.uk> Subject: Ultimate in Ten Rules............. Sender: owner-britdisc@warwick.ac.uk Precedence: bulk Hi, For those who may be interested, here's Ultimate in ten rules. I've forgotten the original source of these but I think they came to me via Barbara Bruno. * The Field - A rectangular shape with end-zones at each end. A regulation field is 70 yards by 40 yards, with end-zones 25 yards deep (or the biggest sports hall you can find!). * Initiate Play - Each point begins with both teams lining up on the front of their respective end-zone line. The defence throws ("pulls") the disc to the offence. A regulation game has seven players per team (five indoors). * Scoring - Each time the offence completes a pass in the defence's end-zone, the offence scores a point. Play is initiated after each score. * Movement of the Disc - The disc may be advanced in any direction by completing a pass to a team-mate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds (eight indoors) to throw the disc. The defender guarding the thrower ("marker") counts out the stall count. * Change of possession - When a pass in not completed (e.g. out of bounds, drop, block, interception), the defence immediately takes possession of the disc and becomes the offence. * Substitutions - Players not in the game may replace players in the game after a score and during an injury time-out. * Non-contact - No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made. * Fouls - When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone. * Self-Refereeing - Players are responsible for their own foul and line calls. Players resolve their own disputes. * Spirit of the Game - Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play. Good luck recruiting, Trevor. Mad Kows, MK.