From britdisc-owner@csv.warwick.ac.uk Thu Jul 9 14:49:40 1998 Received: (from daemon@localhost) by pansy.csv.warwick.ac.uk (8.8.7/8.8.8) id OAA26416 for britdisc-outgoing; Thu, 9 Jul 1998 14:47:18 +0100 (BST) Received: from FIREWALL.target-systems.com (mail.target-systems.com [194.168.207.2]) by pansy.csv.warwick.ac.uk (8.8.7/8.8.8) with SMTP id OAA26402 for <BRITDISC@CSV.WARWICK.AC.UK>; Thu, 9 Jul 1998 14:47:15 +0100 (BST) Received: from as400a.target-systems.com by FIREWALL.target-systems.com (IBM Firewall for AS/400/4.2.0) id OAA010.97; Thu, 9 Jul 1998 14:49:24 GMT Date: Thu, 09 Jul 1998 14:47:58 +0100 To: "Britdisc" <Britdisc@csv.warwick.ac.uk> From: "Darren Evans" <darren.evans@target-systems.com> X-From-OfficeVision: "Darren Evans" <DARREN AS400A> Importance: medium X-Mailer: IBM Internet Messaging Framework Message-Id: <899992078-0-darren.evans@AS400A.TARGET-SYSTEMS.COM> X-MIME-Engine: v0.58 Subject: re: handicapping MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Id: <899992078-1-darren.evans@AS400A.TARGET-SYSTEMS.COM> Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from quoted-printable to 8bit by pansy.csv.warwick.ac.uk id OAA26408 Sender: owner-britdisc@warwick.ac.uk Precedence: bulk Lawrence "Simba" Paulson wrote: < Occasionally in practices in Manchester we've had stronger teams requiring double turnovers, i.e. when the weaker side turns over, they get the disc back for a second attempt.> This is a great idea (Provided somebody can remember how many times they've lost the disc). And provides good experience against say a cup in a strong wind!! Dave Neilson wrote: < e.g. by allowing one team the opportunity to trade in some of their 'handicapping points' for a reduction in the number of opponents on the pitch (or possibly allow an increase in their own numbers). [This thought is inspired by the observations of the 'tightness' of World Cup footy games when players are removed by over-zealous referees!]. You might wish to put upper and lower limits to this trading e.g. no more than 10 and no less than 4 a side?! > Another possibility could be the removal of players depending on the lead. e.g. For every two point lead, the higher ranked team loses a player (i.e. a four point differnce would cost 2 players). Then, Every time the lead is breached, (i.e. the lower rank team score) they get a player back. Thus enabling the lower ranked team a 'catch up' advantage See you all at Tour V Two Hands Night Fever Ultimate