From britdisc-owner@csv.warwick.ac.uk Thu Jul 9 11:17:55 1998 Received: (from daemon@localhost) by pansy.csv.warwick.ac.uk (8.8.7/8.8.8) id LAA24891 for britdisc-outgoing; Thu, 9 Jul 1998 11:11:26 +0100 (BST) Received: from [137.205.222.1] (mac-wie-31 [137.205.222.1]) by pansy.csv.warwick.ac.uk (8.8.7/8.8.8) with ESMTP id LAA24878 for <britdisc@csv.warwick.ac.uk>; Thu, 9 Jul 1998 11:11:23 +0100 (BST) X-Sender: serai@mail.csv.warwick.ac.uk Message-Id: <l03102802b1ca4543bb8e@[137.205.222.1]> In-Reply-To: <MailDrop1.2d7j.980709095455@langah3.lang.bris.ac.uk> References: <199807090850.JAA13392@pansy.csv.warwick.ac.uk> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Thu, 9 Jul 1998 11:13:21 +0100 To: britdisc@csv.warwick.ac.uk From: Dave Neilson <D.P.Neilson@warwick.ac.uk> Subject: Re: Handicapping Sender: owner-britdisc@warwick.ac.uk Precedence: bulk Picking up the lead introduced by Rafi: >What would be really clever is to level the playing field so that games are >TRUELLY tight, rather than just the score being close. HOW? By making it >relatively easier for the weaker team to score. ... you could adjust the pitch, as in Rafi's example: >For example, you could have two endzone lines, such that the weaker team play >on a 25-70-25yds pitch, whereas the stronger team play on a 10-100-10yds >pitch. I'm sure there are other (probably better) possibilities, but I can't >be bothered to come up with them. ... or you could mess with player numbers: e.g. by allowing one team the opportunity to trade in some of their 'handicapping points' for a reduction in the number of opponents on the pitch (or possibly allow an increase in their own numbers). [This thought is inspired by the observations of the 'tightness' of World Cup footy games when players are removed by over-zealous referees!]. You might wish to put upper and lower limits to this trading e.g. no more than 10 and no less than 4 a side?! ... or you could relax the pass completion requirements: e.g. touch is a catch; two-handed touch is a catch; momentary control is a catch. Note that this might most helpful with newbie players or young children who find dropping the disc the biggest distraction from the flow of possession which Ultimate is really based on. And you could allow some combination of these. Good question Chris - let us know how you make use of the suggestions! Sam ex-Stan Chevron AF