From britdisc-owner@csv.warwick.ac.uk Thu Jul 9 10:50:13 1998 Received: (from daemon@localhost) by pansy.csv.warwick.ac.uk (8.8.7/8.8.8) id KAA21209 for britdisc-outgoing; Thu, 9 Jul 1998 10:48:19 +0100 (BST) Received: from dirc.bris.ac.uk (dirc.bris.ac.uk [137.222.10.51]) by pansy.csv.warwick.ac.uk (8.8.7/8.8.8) with SMTP id KAA21202 for <britdisc@csv.warwick.ac.uk>; Thu, 9 Jul 1998 10:48:17 +0100 (BST) Received: from sis.bris.ac.uk by dirc.bris.ac.uk with SMTP-PRIV (PP) with ESMTP; Thu, 9 Jul 1998 10:48:11 +0100 Received: from [137.222.156.36] (langah3.lang.bris.ac.uk [137.222.156.36]) by sis.bris.ac.uk (8.8.8/8.8.7) with SMTP id KAA08098 for <britdisc@csv.warwick.ac.uk>; Thu, 9 Jul 1998 10:46:49 +0100 (BST) Date: Thu, 09 Jul 1998 09:54:56 +0000 From: Raf Freire <Raf.Freire@Bristol.ac.uk> Reply-To: Raf.Freire@Bristol.ac.uk Subject: Re: Handicapping To: britdisc@csv.warwick.ac.uk In-Reply-To: <199807090850.JAA13392@pansy.csv.warwick.ac.uk> Message-ID: <MailDrop1.2d7j.980709095455@langah3.lang.bris.ac.uk> X-Authenticated: <lvrf@mail.bris.ac.uk> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Sender: owner-britdisc@warwick.ac.uk Precedence: bulk On Thu, 9 Jul 1998 09:49:15 +0100 CHughes@chelt.ac.uk (HUGHES, Chris) wrote: Ok, this bit of bait has to be more interesting than theorising with a hangover about mental representations in animals. >So far the most simple strategy seems to be the most effective, in >giving the lower seeded team in any game a head start dependant on how >many seeding points they are behind their opposition. this only affects the end result- i.e. the game is still the same its just that you've increased the chances of the weaker team winning. This is basically what happens in racing and golf- it works in those two "pastimes" because individuals compete against a clock or scorecard. It (or any similar strategy, e.g. points scored by weaker team count double) would work fine in ensuring "tight SCORING games all week-end". What would be really clever is to level the playing field so that games are TRUELLY tight, rather than just the score being close. HOW? By making it relatively easier for the weaker team to score. For example, you could have two endzone lines, such that the weaker team play on a 25-70-25yds pitch, whereas the stronger team play on a 10-100-10yds pitch. I'm sure there are other (probably better) possibilities, but I can't be bothered to come up with them. Rafi (22)